Don’t Give It Up to Fast!

Mortal Kombat hands down is my favorite fighting game. The characters are interesting and lively. The lore behind the game is intriguing and literally has a world(s) of its own. Last but not least, the over top, spine twisting, head smashing, eye gouging, blood spilling gore and violence of the game is pleasurable to look at. This iteration of the MKX franchise is set to be the most cringe worthy game yet.

MKX is shaping up to be the game that every gamer (within the proper age range) should get. The interesting fact is that gamers still only know so much about the game. We know some information about the maps and characters, but there is still so much to learn. Half of the roster is yet to be announced. We as gamers have been spoiled by game developers extensively elaborating on their new IP’s. Most of the games I own today I knew well about before there respective launches. Why? Developers and publishers want gamers to know exactly what they are buying into. 2014 made it clear that just because we know much about a game does not mean it will be good. Hopefully, NetherRealm Studios took note of that, thus releasing information about the game slowly over time.

At the end of the day gamers expect to handed information closer to release dates. Honestly, I miss the days where we only knew very little about the game and it turns out to be a smash hit. When I play a new I expect different experiences than the norm to engaged me. Its not as fun if you see and hear what those experiences are before hand. Keeping a few secrets is not bad in this case. Leave a little mystery for the gamers and let gamers unlock those secrets. It will be fun and interesting at the same time.


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